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NEW TRAILER PACK v1.1 by MySh0 - problem

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NEW TRAILER PACK v1.1 by MySh0 - problem

Postprzez robert051 » 26 Kwi 2010 20:34

Mam taki problem z w/w paczką że nie da się na mało którą naczepę da się załadować towar.
Np. podczas załadunku łodzi wyrzuca do Windowsa. Poniżej załączam loga.
Kod: Zaznacz wszystko
******** : log created on : Monday April 26 2010 @ 20:29:56
20:29:56 : [sys] running on x86 / Windows XP (version 5.1) / Dodatek Service Pack 2
20:29:56 : [sys] DirectX version : 4.09.00.0904
20:29:56 : [cpu] GenuineIntel [Intel(R) Pentium(R) Dual  CPU  E2160  @ 1.80GHz] at ~1801MHz.
20:29:56 : [cpu] Features utilized: fpu cmov mmx sse sse2.
20:29:56 : [mm] physical memory detected (2095532K/1455948K)
20:29:56 : [mm] virtual memory detected (2097024K/2067276K)
20:29:56 : [mm] Trying to allocate memory pool (153600K)
20:29:56 : [zipfs] base.scs successfully mounted [crc_0xe30c4cea]
20:29:56 : [zipfs] patch.scs successfully mounted [crc_0x92f1a487]
20:29:56 : [game] 18 WoS Haulin init ver.1.06   (rev. 19698)
20:29:56 : Home directory: 'C:/Documents and Settings/Robert/Moje dokumenty/18 WoS Haulin'
20:29:56 : exec /home/config.cfg
20:29:56 : [cor] executing /home/config.cfg
20:29:56 : uset g_minicon "0"
20:29:56 : uset g_console "1"
20:29:56 : uset g_trackir "1"
20:29:56 : uset g_developer "1"
20:29:56 : uset g_steering_func_param "0.0"
20:29:56 : uset g_joy_axis_brake_dz "0.0"
20:29:56 : uset g_joy_axis_brake "7"
20:29:56 : uset g_joy_ff_gain "1.0"
20:29:56 : uset g_joy_axis_throttle_dz "0.0"
20:29:56 : uset g_joy_axis_throttle "7"
20:29:56 : uset g_joy_axis_ff "0"
20:29:56 : uset g_joy_axis_combine "0"
20:29:56 : uset g_joy_axis_steer_sens "0.6"
20:29:56 : uset g_joy_axis_steer_dz "0.0"
20:29:56 : uset g_joy_axis_steer "7"
20:29:56 : uset g_fatigue "1"
20:29:56 : uset g_police "1"
20:29:56 : uset g_subtitles "0"
20:29:56 : uset g_clock_24 "1"
20:29:56 : uset g_quality "2"
20:29:56 : uset g_reflection "1"
20:29:56 : uset g_mph "0"
20:29:56 : uset g_show_map "1"
20:29:56 : uset g_points "0.0"
20:29:56 : uset g_atrans "0"
20:29:56 : uset g_flyspeed "0.0"
20:29:56 : uset g_lang "en"
20:29:56 : uset g_colbox "0"
20:29:56 : uset g_texture_usage_stats "0"
20:29:56 : uset g_fps "0"
20:29:56 : uset r_gamma "1.0"
20:29:56 : uset r_path "12"
20:29:56 : uset r_fullscreen "1"
20:29:56 : uset r_mode "1280x960x32x0"
20:29:56 : uset r_device "gl"
20:29:56 : uset r_driver "gl"
20:29:56 : uset ds8_mix_channels "2"
20:29:56 : uset ds8_mix_depth "16"
20:29:56 : uset ds8_mix_rate "44100"
20:29:56 : uset ds8_reverse_stereo "0"
20:29:56 : uset s_acceleration "0"
20:29:56 : uset s_mix_channels "2"
20:29:56 : uset s_mix_depth "16"
20:29:56 : uset s_mix_rate "44100"
20:29:56 : uset s_sfx_enabled "1"
20:29:56 : uset s_music_enabled "1"
20:29:56 : uset s_sfx_volume "1.0"
20:29:56 : uset s_music_volume "1.0"
20:29:56 : uset s_reverse_stereo "0"
20:29:56 : uset s_device "ds8"
20:29:56 : uset r_quirks "0"
20:29:56 : uset r_anisotropy_factor "0.5"
20:29:56 : uset r_texture_detail "0"
20:29:56 : uset i_force_gain "1.0"
20:29:56 : uset i_feedback "1"
20:29:56 : uset i_joystick2 "-1"
20:29:56 : uset i_joystick1 "-1"
20:29:56 : uset i_deadzone "0.0"
20:29:56 : uset i_device "di8"
20:29:56 : uset m_invert "0"
20:29:56 : uset m_sensitivity "0.33"
20:29:56 : uset m_filter "0"
20:29:57 : [gl] driver: GeForce 8400 GS/PCI/SSE2
20:29:57 : [gl] vendor: NVIDIA Corporation
20:29:57 : [gl] version: 2.1.1
20:29:57 : [gl] GL extensions: GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_bindable_uniform GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_timer_query GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
20:29:57 : [gl] GL_max_texture_size: 8192
20:29:57 : [gl] taking advantage of 'GL_ARB_fragment_program'
20:29:57 : [gl] taking advantage of 'GL_ARB_texture_mirrored_repeat'
20:29:57 : [gl] taking advantage of 'GL_ARB_multitexture'
20:29:57 : [gl] sampler count 4
20:29:57 : [gl] taking advantage of 'GL_ARB_texture_border_clamp'
20:29:57 : [gl] taking advantage of 'GL_ARB_texture_compression'
20:29:57 : [gl] taking advantage of 'GL_EXT_texture_compression_s3tc'
20:29:57 : [gl] taking advantage of 'GL_ARB_texture_cube_map'
20:29:57 : [gl] taking advantage of 'GL_ARB_texture_env_combine'
20:29:57 : [gl] taking advantage of 'GL_ARB_texture_rectangle'
20:29:57 : [gl] taking advantage of 'GL_ARB_transpose_matrix'
20:29:57 : [gl] taking advantage of 'GL_ARB_vertex_buffer_object'
20:29:57 : [gl] taking advantage of 'GL_ARB_vertex_program'
20:29:57 : [gl] taking advantage of 'GL_ARB_shader_objects'
20:29:57 : [gl] taking advantage of 'GL_ARB_vertex_shader'
20:29:57 : [gl] taking advantage of 'GL_ARB_fragment_shader'
20:29:57 : [gl] taking advantage of 'GL_ATI_draw_buffers'
20:29:57 : [gl] taking advantage of 'GL_EXT_blend_color'
20:29:57 : [gl] taking advantage of 'GL_EXT_compiled_vertex_array'
20:29:57 : [gl] taking advantage of 'GL_EXT_draw_range_elements'
20:29:57 : [gl] taking advantage of 'GL_EXT_rescale_normal'
20:29:57 : [gl] taking advantage of 'GL_EXT_secondary_color'
20:29:57 : [gl] taking advantage of 'GL_EXT_separate_specular_color'
20:29:57 : [gl] taking advantage of 'GL_EXT_texture3D'
20:29:57 : [gl] taking advantage of 'GL_EXT_texture_edge_clamp'
20:29:57 : [gl] taking advantage of 'GL_EXT_texture_env_add'
20:29:57 : [gl] max anisotropy factor : 16
20:29:57 : [gl] taking advantage of 'GL_EXT_texture_filter_anisotropic'
20:29:57 : [gl] taking advantage of 'GL_NV_register_combiners'
20:29:57 : [gl] taking advantage of 'GL_NV_register_combiners2'
20:29:57 : [gl] taking advantage of 'GL_NV_texture_env_combine4'
20:29:57 : [gl] taking advantage of 'GL_NV_texture_shader'
20:29:57 : [gl] taking advantage of 'GL_NV_texture_shader2'
20:29:57 : [gl] taking advantage of 'GL_NV_texture_shader3'
20:29:57 : [gl] taking advantage of 'GL_NV_fragment_program'
20:29:57 : [gl] taking advantage of 'GL_NV_fragment_program_option'
20:29:57 : [gl] taking advantage of 'GL_NV_fragment_program2'
20:29:57 : [gl] taking advantage of 'GL_NV_vertex_program'
20:29:57 : [gl] taking advantage of 'GL_NV_vertex_program2'
20:29:57 : [gl] taking advantage of 'GL_NV_vertex_program2_option'
20:29:57 : [gl] taking advantage of 'GL_NV_vertex_program3'
20:29:57 : [gl] taking advantage of 'GL_SGIS_generate_mipmap'
20:29:57 : [gl] taking advantage of 'WGL_ARB_extensions_string'
20:29:57 : [gl] WGL_extensions: WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_NV_float_buffer WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle
20:29:57 : [gl] taking advantage of 'WGL_ARB_pixel_format'
20:29:57 : [gl] taking advantage of 'WGL_ARB_pbuffer'
20:29:57 : [gl] taking advantage of 'WGL_ARB_render_texture'
20:29:57 : [gl] taking advantage of 'WGL_NV_render_texture_rectangle'
20:29:57 : [gl-quirk] Enabling workaround for alpha-testing overoptimization.
20:29:57 : [gl] CDS init: OK
20:29:58 : [gl] SetPixelFormat: OK
20:29:58 : [gl] wglCreateContext: OK
20:29:58 : [gl] OpenGL framebuffer context init OK
20:29:58 : [snd] select device (ds8)
20:29:58 : [ds8] Available device : Podstawowy sterownik dźwięku ().
20:29:58 : [ds8] Available device : SoundMAX HD Audio O (ADIHdAud.sys).
20:29:58 : [ds8] Initialization OK.
20:29:58 : [game] Trying to mount MOD archive: C:/Documents and Settings/Robert/Moje dokumenty/18 WoS Haulin/mod/ETM_def.scs
20:29:58 : [zipfs] Unsupported compression method used: 8 for record #76 - vehicle/truck/truck_storage.sii, from file 'C:/Documents and Settings/Robert/Moje dokumenty/18 WoS Haulin/mod/ETM_def.scs'.
20:29:58 : [zipfs] C:/Documents and Settings/Robert/Moje dokumenty/18 WoS Haulin/mod/ETM_def.scs successfully mounted [crc_0x976ffbea]
20:29:58 : [game] Trying to mount MOD archive: C:/Documents and Settings/Robert/Moje dokumenty/18 WoS Haulin/mod/ETM_Truck.scs
20:29:58 : [zipfs] C:/Documents and Settings/Robert/Moje dokumenty/18 WoS Haulin/mod/ETM_Truck.scs successfully mounted [crc_0x7696149b]
20:29:58 : [game] Trying to mount MOD archive: C:/Documents and Settings/Robert/Moje dokumenty/18 WoS Haulin/mod/ETM_wheel.scs
20:29:58 : [zipfs] C:/Documents and Settings/Robert/Moje dokumenty/18 WoS Haulin/mod/ETM_wheel.scs successfully mounted [crc_0x28667294]
20:29:58 : [game] Trying to mount MOD archive: C:/Documents and Settings/Robert/Moje dokumenty/18 WoS Haulin/mod/interiors.scs
20:29:59 : [zipfs] C:/Documents and Settings/Robert/Moje dokumenty/18 WoS Haulin/mod/interiors.scs successfully mounted [crc_0x7fe9a206]
20:29:59 : [game] Trying to mount MOD archive: C:/Documents and Settings/Robert/Moje dokumenty/18 WoS Haulin/mod/MP 1.0 Def.scs
20:29:59 : [zipfs] C:/Documents and Settings/Robert/Moje dokumenty/18 WoS Haulin/mod/MP 1.0 Def.scs successfully mounted [crc_0x698ac49]
20:29:59 : [game] Trying to mount MOD archive: C:/Documents and Settings/Robert/Moje dokumenty/18 WoS Haulin/mod/MP 1.0 Map.scs
20:29:59 : [zipfs] C:/Documents and Settings/Robert/Moje dokumenty/18 WoS Haulin/mod/MP 1.0 Map.scs successfully mounted [crc_0x46c4ff8f]
20:29:59 : [game] Trying to mount MOD archive: C:/Documents and Settings/Robert/Moje dokumenty/18 WoS Haulin/mod/MP 1.0 Model.scs
20:29:59 : [zipfs] C:/Documents and Settings/Robert/Moje dokumenty/18 WoS Haulin/mod/MP 1.0 Model.scs successfully mounted [crc_0xc7f80bcf]
20:29:59 : [game] Trying to mount MOD archive: C:/Documents and Settings/Robert/Moje dokumenty/18 WoS Haulin/mod/MP 1.0 Other.scs
20:29:59 : [zipfs] C:/Documents and Settings/Robert/Moje dokumenty/18 WoS Haulin/mod/MP 1.0 Other.scs successfully mounted [crc_0x9aeae425]
20:29:59 : [game] Trying to mount MOD archive: C:/Documents and Settings/Robert/Moje dokumenty/18 WoS Haulin/mod/MP 1.0 Signs.scs
20:29:59 : [zipfs] C:/Documents and Settings/Robert/Moje dokumenty/18 WoS Haulin/mod/MP 1.0 Signs.scs successfully mounted [crc_0x6f45ed17]
20:29:59 : [game] Trying to mount MOD archive: C:/Documents and Settings/Robert/Moje dokumenty/18 WoS Haulin/mod/NEW TRAILER PACK v1.1 by MySh0.scs
20:29:59 : [zipfs] C:/Documents and Settings/Robert/Moje dokumenty/18 WoS Haulin/mod/NEW TRAILER PACK v1.1 by MySh0.scs successfully mounted [crc_0x814dca9c]
20:29:59 : [game] Trying to mount MOD archive: C:/Documents and Settings/Robert/Moje dokumenty/18 WoS Haulin/mod/real_camera_interior.scs
20:29:59 : [zipfs] C:/Documents and Settings/Robert/Moje dokumenty/18 WoS Haulin/mod/real_camera_interior.scs successfully mounted [crc_0xc351faea]
20:29:59 : [game] Trying to mount MOD archive: C:/Documents and Settings/Robert/Moje dokumenty/18 WoS Haulin/mod/Traffil_light&lamp.scs
20:29:59 : [zipfs] C:/Documents and Settings/Robert/Moje dokumenty/18 WoS Haulin/mod/Traffil_light&lamp.scs successfully mounted [crc_0x9a5d9fbb]
20:29:59 : g_ui_recache
20:29:59 : exit
20:30:00 : Starting physics server: \gOpen Dynamics Engine (svn revision 981)
20:30:13 : Loading city data ....
20:30:39 : [fs] file open failed! (/vehicle/truck/dafxf4x2/ui_paint1.mat:0)
20:30:39 : [material] Can not open '/vehicle/truck/dafxf4x2/ui_paint1.mat'
20:30:39 : [fs] file open failed! (/vehicle/truck/dafxf4x2/ui_paint0.mat:0)
20:30:39 : [material] Can not open '/vehicle/truck/dafxf4x2/ui_paint0.mat'
20:30:39 : [fs] file open failed! (/vehicle/truck/dafxf4x2/ui_paint2.mat:0)
20:30:39 : [material] Can not open '/vehicle/truck/dafxf4x2/ui_paint2.mat'
20:30:45 : map /def/economy/initial_saves/easy fcol 0xb0b8b paint2 saintlouis chicago boat
20:30:45 : Trying to create the single delivery game...
20:30:45 : Starting physics server: \gOpen Dynamics Engine (svn revision 981)
20:30:46 : Loading resource server data ....
20:30:46 : Loading road data ....
20:30:46 : Wrong center styles for road look #90
20:30:46 : Loading terrain data ....
20:30:46 : Loading railing data ....
20:30:47 : Loading building data ....
20:30:47 : Loading model data ....
20:30:51 : Loading prefab data ....
20:30:51 : Loading sign data ....
20:30:52 : Loading traffic light data ....
20:30:52 : Loading city data ....
20:30:52 : Loading vegetation data ....
20:30:53 : Loading particles data ....
20:30:53 : Loading hinges data ....
20:30:53 : Loading stamp data ....
20:30:53 : Loading movers data ....
20:31:18 : Map successfully loaded ....
20:31:20 : [model] Unknown variant name 'full' on model '/vehicle/trailer/wywrota/trailer.pmd'
20:31:20 : .\vehicle\trailer.cpp(389): unknown fn: Wrong trailer model!
robert051
Nowicjusz
 
Posty: 3
Dołączenie: 18 Paź 2009 14:46
Gram w: 18 WoS Haulin
Ulubiony truck: Scania

Re: NEW TRAILER PACK v1.1 by MySh0 - problem

Postprzez Kamil » 26 Kwi 2010 20:35

Kod: Zaznacz wszystko
20:31:20 : [model] Unknown variant name 'full' on model '/vehicle/trailer/wywrota/trailer.pmd'
20:31:20 : .\vehicle\trailer.cpp(389): unknown fn: Wrong trailer model!

Wywal tą naczepę.
Image
Awatar użytkownika
Kamil
Super user
 
Posty: 889
Dołączenie: 06 Paź 2007 10:13
Miejscowość: Sochaczew (WSC) / Hamburg (HH)
Gram w: Euro Truck Simulator
Ulubiony truck: Volvo

Re: NEW TRAILER PACK v1.1 by MySh0 - problem

Postprzez robert051 » 26 Kwi 2010 20:48

Wywalenie tego pliku
Kod: Zaznacz wszystko
20:31:20 : [model] Unknown variant name 'full' on model '/vehicle/trailer/wywrota/trailer.pmd'

nie naprawia sprawy. a tego
Kod: Zaznacz wszystko
20:31:20 : .\vehicle\trailer.cpp(389): unknown fn: Wrong trailer model!

w ogóle nie ma w paczce. wie ktoś gdzie ten wpis jest żeby można było go wywalić
robert051
Nowicjusz
 
Posty: 3
Dołączenie: 18 Paź 2009 14:46
Gram w: 18 WoS Haulin
Ulubiony truck: Scania

Re: NEW TRAILER PACK v1.1 by MySh0 - problem

Postprzez Kamil » 26 Kwi 2010 20:51

Wywal cały folder "wywrota" i usuń z trailer_storage ...
Image
Awatar użytkownika
Kamil
Super user
 
Posty: 889
Dołączenie: 06 Paź 2007 10:13
Miejscowość: Sochaczew (WSC) / Hamburg (HH)
Gram w: Euro Truck Simulator
Ulubiony truck: Volvo

Re: NEW TRAILER PACK v1.1 by MySh0 - problem

Postprzez robert051 » 27 Kwi 2010 07:20

katalog usnułem tyle że w tej modyfikacji nie ma żadnego pliku trailer_storage.sii.
Najwidoczniej modyfikacja korzysta z wbudowanego pliku.
ps. czy w ten sposób zamiast tej naczepy z paczki będę mieć wbudowaną w grę?? jeśli tak to przydała by się opcja naprawy a nie kasacji tej naczepy.
robert051
Nowicjusz
 
Posty: 3
Dołączenie: 18 Paź 2009 14:46
Gram w: 18 WoS Haulin
Ulubiony truck: Scania


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